#ifndef HELMET_HH_
# define HELMET_HH_

// abstract class

class Helmet : public Cloth
{
public:

private:
  float _visibilityImpact; // decrease field of view (vertically only)
  float _rotationSpeed; // decrease it
  float _soundAttenuation; // decrease it
  bool _hasRadio; // listen to ur team clearly whereever they are

  unsigned char _nbBulletCarry;
  unsigned char _nbBulletTook;
};

#endif /* !HELMET_HH_ */
